
Exploring another way of storytelling; the user will literally walk
through the story by visiting subsequent screens each representing a
person, location or an event. And because the environment will be
dimmed, you will have to find the next screen to visit by the light it
emits in the otherwise dark room.
“Your journalist partner is missing and you will have to find his whereabouts by visiting locations, engage with several people and question obscure scenarios, confronting ethics and morals.”

‘Critical Observation’ is a ‘serious game’ about paradigms, ethics and self reflection against the backdrop of a conflict zone. Designed for use in a secondary educational curriculum and will be build for the Oculus Go platform (Virtual Reality). Images here are taken from the environment prototype that we used to test our concept.
The project is funded by the Flemish Audiovisual Fund (www.vaf.be).






(wall sign)