This flowerpot was designed for the ESA (European Space Agency) call for ideas to 3d print on the Moon. The base pot, irrigation bowl and cover can be made out of 3d printed lunar regolith or basalt. Inside is a supportive feeder tube that carries the weight of the bowl and cover. The walls of the tube are perforated to allow water and nutrients enter the soil deeper. The tube can be made out of used rocket parts. The irrigation bowl is a diametrically ‘w’ shaped dish to allow a water buffer slowly escape trough tiny holes in the bottom of the dish.The cover functions as both a design element as well as a protective closure and also contains the tube lighting.
‘Antigoon’ is an AR experience about the legendary giant wandering around the statue of his arch enemy Silvius Brabo. The motion file originates from the extensive library of mocap files of the Carnegie Mellon University http://mocap.cs.cmu.edu/motcat.php
Tools I used: Unity3d, ArCore and Blender3d.
‘Critical Observation’ is a ‘serious game’ about paradigms, ethics and self reflection against the backdrop of a conflict zone. Designed for use in a secondary educational curriculum and will be build for the Oculus Go platform (Virtual Reality). Images here are taken from the environment prototype that we used to test our concept.
The project is funded by the Flemish Audiovisual Fund (www.vaf.be).
Prototyping an AR airspace visualization tool (running on Android smartphones).
The sky can be pretty complex from an aviation point of view. Restricted zones around airports, military installations and airspace and air traffic control areas are just a few of the many properties of navigational charts used by pilots. To help make sense of this complex 3d space, I created this little tool that allows you to look around the Seattle Terminal Area to give some sense of the dimensions of different elements involved.